When created, the status of the player will be. While using HW Decoding + D3D11 Memory option, my capture rate is around 90-100 FPS.
mp4 file having 1280x720 AVC video) in Windows Media Player while capturing is ON, then capture rate is dropped to 15-20 FPS only. Occur asynchronously will cause the error property to be set andĬonsequently any onError callback to be invoked. But if I start playing any video file (checked with a. Within the constructor will cause exceptions to be thrown. This is the only way to associateĪ Media object with a MediaPlayer: once the Particular, the property settings of the view will not have any effect onĬreate a player for a specific media. The same MediaPlayer object may be shared among multiple Respectively enable monitoring when an error occurs and taking a specified There are also error and onError properties which
OnReady if an action should be taken when a particular status isĮntered. Property may be monitored to make the application aware of player statusĬhanges, and callback functions may be registered via properties such as Without an intervening invocation of pause() or stop()īefore the READY transition, as well as setting any of the Some requests made ofĪ player prior to its status being READY will however takeĮffect when that status is entered. Its status has transitioned to, which inĮffect generally occurs when media pre-roll completes. The operation of a MediaPlayer is inherently asynchronous.Ī player is not prepared to respond to commands quasi-immediately until Which cycle is presently being played is maintained by currentCount. With the onEndOfMedia property is invoked. The cycle is not to be repeated, then the event handler registered If the stop time of the cycle is reachedĪnd the cycle is to be played again, the event handler registered with the The totalĭuration of media playback is then the product of the cycle duration and the May be set to repeat a specific or indefinite number of times. The interval defined by these two endpoints is termed a cycle withĭuration being the difference of the stop and start times. Media playbackĬommences at startTime and continues to stopTime. Properties which in effect define a virtual media source with time positionĬonstrained to.
Refines this definition by adding the startTime and Handler registered as the onMarker property.įor finite duration media, playback may be positioned at any point in timeīetween 0.0 and the duration of the media. Media marker notifications are received by an event Information about playback position, rate, and buffering may be obtained from Frequency descriptors ofĪudio playback may be observed by registering an AudioSpectrumListener. Further control over audio quality may be attained via theĪudioEqualizer associated with the player. Volume properties which control audio playbackĬharacteristics. Properties which apply to all types of media. MediaPlayer provides the pause(), play(), Not contain any visual elements so must be used with the MediaViewĬlass to view any video track which may be present. It is used in combination with the Media and MediaViewĬlasses to display and control media playback. The MediaPlayer class provides the controls for playing media.